Substitutional reality: using the physical environment to design virtual reality experiences

Adalberto Simeone, Eduardo Velloso, Hans Gellersen

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

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    Abstract

    Experiencing Virtual Reality in domestic and other uncontrolled settings is challenging due to the presence of physical objects and furniture that are not usually defined in the Virtual Environment. To address this challenge, we explore the concept of Substitutional Reality in the context of Virtual Reality: a class of Virtual Environments where every physical object surrounding a user is paired, with some degree of discrepancy, to a virtual counterpart. We present a model of potential substitutions and validate it in two user studies. In the first study we investigated factors that affect participants’ suspension of disbelief and ease of use. We systematically altered the virtual representation of a physical object and recorded responses from 20 participants. The second study investigated users’ levels of engagement as the physical proxy for a virtual object varied. From the results, we derive a set of guidelines for the design of future Substitutional Reality experiences.
    Original languageEnglish
    Title of host publicationProceedings of the 33rd annual ACM conference on human factors in computing systems (CHI 2015)
    Place of PublicationNew York
    PublisherACM
    Pages3307–3316
    ISBN (Print)9781450331456
    DOIs
    Publication statusPublished - 18 Apr 2015
    EventCHI conference on human factors in computing systems - Seoul, Korea, Republic of
    Duration: 18 Apr 201523 Apr 2015

    Conference

    ConferenceCHI conference on human factors in computing systems
    Country/TerritoryKorea, Republic of
    CitySeoul
    Period18/04/1523/04/15

    Keywords

    • Virtual Reality
    • Substitutional Reality
    • Passive Haptics

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