Postmortem: the Chinese Room's Amnesia: A Machine for Pigs

    Research output: Contribution to specialist publicationArticle

    Abstract

    In this feature article, the design and development of Amnesia: A Machine for Pigs is analysed from the perspective of the game's co-designer. Significant successes are discussed along with some of the development and publishing teams' failures during the process.
    Original languageEnglish
    Number of pages7
    Specialist publicationGamasutra
    Publication statusPublished - 23 May 2014

    Keywords

    • Game design
    • Game development
    • Game analysis
    • Commercial game development
    • Games industry

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    • Amnesia: A Machine for Pigs

      Howell, P. (Designer), Pinchbeck, D. M. (Designer), Wade, G. (Producer) & Thompson, P. (Other), Sept 2013

      Research output: Non-textual formSoftware

      Open Access

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